World maps and globes
Eighteen globe styles: dotted and wireframe globes, flat world maps, terrain and low-poly planets. Perfect as hero-section backdrops, dashboard visuals and data-graphics bases.
Browse the world modelsEnable hardware acceleration or try a recent version of Chrome, Firefox, Safari or Edge. The model catalogue is still browsable below.
A dedicated Three.js studio for world maps, country outlines, planets, orbits and galaxies. Pick a model, drop it in front of an animated starfield, tune materials and lighting, then export a transparent PNG, SVG edge art, a GLB file or clean Three.js code. No account, no upload, no watermark.
Eighteen globe styles: dotted and wireframe globes, flat world maps, terrain and low-poly planets. Perfect as hero-section backdrops, dashboard visuals and data-graphics bases.
Browse the world modelsFifteen extruded country shapes — United States, Brazil, Japan, India, Germany and more — each with real proportions, bevels and its own matching material preset.
Browse the country modelsPlanets with rings, atom and orbit systems, comets, spiral galaxies, nebulae and black holes. Combine them into one scene and animate everything with one speed control.
Browse the space modelsA free browser studio at /en/three.js with 50 real Three.js models of world maps, countries, planets, orbits and galaxies. You customize materials, lighting and animated backgrounds in the viewport, then export your scene.
Eighteen globe and world-map models (Earth, Blue Marble, dot and wire globes, flat world maps, terrain and low-poly worlds), fifteen extruded country outlines (United States, Brazil, Japan, India, Germany and more), plus planets, orbits, star clusters and galaxies.
Yes. Choose the Starfield background for a slowly drifting 3D star layer behind your model, or Aurora for an animated gradient. Object animations (turntable, float, orbit, pulse and more) run at the same time. PNG captures a still frame; WebM records six seconds of the viewport in supported browsers. Generated code includes object motion but not background effects.
Real 3D. Every model is parametric Three.js BufferGeometry rendered by WebGL 2, lit with physical materials. Country outlines are true extruded meshes, and the globes are point, wire and surface geometries.
Transparent or opaque PNG at up to 4096 px, SVG edge art, static GLB or embedded glTF models, and six-second WebM viewport recordings where supported. Reusable Three.js JavaScript modules include camera, lights and object motion; install three@0.180.0 with a bundler such as Vite. Background effects and particles are not included in code exports.
They are stylized, recognizable outlines extruded into 3D — great for data visuals, hero sections and infographics, but not survey-grade cartography. Every country keeps its own real proportions.
No. Geometry is generated in your browser and exports are saved locally with Blob URLs. There is no upload endpoint, and project files are validated field by field before they are read.
The 3D Shapes Studio (/en/shapes) covers all 153 shape families. The Three.js Studio (/en/three.js) is a focused worlds-and-space edition with the same editor power, themed presets and its own autosave.
Yes. The models and templates are original SVG Nexus work, free for personal and commercial use. Three.js itself is MIT licensed; the licence notice is linked in the studio footer.