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SVG Nexus Three.js Studio

Three.js Studio

300 curated models · sculpt, light & animate
Ribbons Silk Orbit
1 part 0 tris 1 object — fps
Pause
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SVG NEXUS THREE.JS STUDIO

300 modern 3D models, objects & worlds, ready for the web

A dedicated Three.js studio for sculptural ribbons, botanical forms, crystals, portals and landscapes — now joined by airplanes, cars, trains, hotels, homes, bridges, playing cards, books, gadgets and more. Explore world maps, country outlines, planets and galaxies too. Pick any model, place it against an animated background, tune materials and lighting, then export transparent PNG, SVG edge art, GLB or reusable Three.js code. No account, upload or watermark.

Build scenes from 300 curated models and presets with a real-time bloom pass, eight animated backdrops including synthwave, plasma, cosmic dust and matrix rain, motion controls, live FPS, favourites, and an inspector for materials and transforms. Every object is generated locally from procedural Three.js geometry, then can be arranged, animated and exported from the same editor.

World maps and globes

Eighteen globe styles: dotted and wireframe globes, flat world maps, terrain and low-poly planets. Perfect as hero-section backdrops, dashboard visuals and data-graphics bases.

Browse the world models

Country outlines in 3D

Fifteen extruded country shapes — United States, Brazil, Japan, India, Germany and more — each with real proportions, bevels and its own matching material preset.

Browse the country models

Space and galaxies

Planets with rings, atom and orbit systems, comets, spiral galaxies, nebulae and black holes. Combine them into one scene and animate everything with one speed control.

Browse the space models

Silk ribbons and vortex coils

Ten flowing sculptures from the silk-orbit ribbon to the velvet-vortex coil, each a parametric band with a rolled cross-section. Great for hero art, motion backdrops and luxury brand visuals.

Browse the ribbon models

Flowers, coral and shells

Layered petal blooms with wavy rims, branching coral skeletons and a logarithmic nautilus shell. Botanical 3D models that hold up at full-screen sizes, not just thumbnails.

Browse the botanical models

Crystals, portals and terrains

Beveled mineral clusters with pyramidal tips, nested ring gateways with glowing lenses, woven spiro spheres and noise-displaced island dioramas — thirty 3D models in three collections.

Browse the crystal models

Airplanes, cars and transport

Detailed procedural aircraft with wings, engines and tailplanes, plus cars, buses, trains, boats, rockets and satellites. Combine models into a scene and animate them in the viewport.

Browse transport models

Hotels, homes and architecture

Build a miniature city with hotels, towers, houses, terminals, bridges, arenas, lighthouses and more. Buildings include layered facades, windows, rooflines and entrances.

Browse architecture models

Cards, gadgets and everyday objects

Playful 3D playing cards, books, gifts, luggage, trophies, furniture, phones, laptops, cameras, headphones and other familiar objects for product scenes and illustrations.

Browse everyday models

Tools, machinery and city landmarks

Compose construction equipment, hand tools, traffic signals, fire hydrants, castles, cathedrals, domes, fountains and street furniture into a miniature world.

Browse tools and industry

Food, sports and instruments

Bring product scenes to life with cakes, pizzas, fruit, drinks, sports balls, rackets, medals, guitars, pianos, drums and stage equipment.

Browse food models

Fantasy props and science objects

Explore swords, shields, crowns, treasure chests, crystal balls, telescopes, rovers, UFOs, portal rings and other playful scene-building props.

Browse fantasy and science

Frequently asked questions

What is the Three.js Studio?

A free browser studio at /en/three.js with 300 real Three.js models: sculptural forms, world maps, countries, planets, galaxies, airplanes, vehicles, hotels, buildings, cards, food, sports, music, tools and everyday objects. Customize materials, lighting and animated backgrounds, then export your scene.

Which world and geography models are included?

Eighteen globe and world-map models (Earth, Blue Marble, dot and wire globes, flat world maps, terrain and low-poly worlds), fifteen extruded country outlines (United States, Brazil, Japan, India, Germany and more), plus planets, orbits, star clusters and galaxies.

Can I animate the background?

Yes. Eight backdrops animate continuously: Starfield, Aurora, Nebula, Ocean, Ember, Synthwave, Plasma and the Matrix digital rain — each painted at 60 fps and upscaled by the GPU. Object animations (turntable, float, orbit, pulse, pendulum, spiral and more) run at the same time. PNG captures a still frame; WebM records six seconds of the viewport in supported browsers.

What does the bloom glow slider do?

It enables a real UnrealBloomPass post-processing chain in Three.js: bright rims, emissive materials and glowing portals bloom into a soft neon halo you can dial from 0% (plain render) to 100% (full glow). Exports respect the setting, so your PNG and WebM keep the bloom.

Is this real 3D or a CSS mockup?

Real 3D. Every model is parametric Three.js BufferGeometry rendered by WebGL 2, lit with physical materials. Country outlines are true extruded meshes, the globes are point, wire and surface geometries, and a live FPS readout confirms real rendering, not a video loop.

How are the sculptures made so smooth?

Each sculpture family is a hand-written procedural builder with high-tessellation surfaces: parametric silk ribbons with rolled cross-sections, layered petal blooms, beveled hexagonal crystal prisms, recursive branching coral, logarithmic nautilus shells, tornado vortex coils and golden-angle spiro weaves. Nothing is downloaded; every mesh is generated locally in your browser.

Can I favourite models and find them again?

Yes. Click the ★ on any model card — or press F on a focused card — to add it to your Favourites filter. Favourites are stored in your browser localStorage and survive refreshes, so your shortlist is one chip-click away next session.

What can I export?

Transparent or opaque PNG at up to 4096 px, SVG edge art, static GLB or embedded glTF models, and six-second WebM viewport recordings where supported. Reusable Three.js JavaScript modules include camera, lights and object motion; install three@0.180.0 with a bundler such as Vite. Background effects and particles are not included in code exports.

Are the country shapes accurate?

They are stylized, recognizable outlines extruded into 3D — great for data visuals, hero sections and infographics, but not survey-grade cartography. Every country keeps its own real proportions.

Do my models get uploaded?

No. Geometry is generated in your browser and exports are saved locally with Blob URLs. There is no upload endpoint, and project files are validated field by field before they are read.

Does the studio work on phones and tablets?

Yes. The viewport uses pointer events and OrbitControls, so orbiting, zooming, object picking and the inspector all work on modern mobile browsers. Quality drops to 1× automatically where needed, and rendering pauses whenever the studio is off-screen.

How do I share a specific model or scene?

Every model has a deep link such as /en/three.js?shape=silk-orbit, and the Share button copies a link that embeds your material, colours, background and animation choices. Deep links always win over the autosaved scene.

How is this different from the 3D Shapes Studio?

The 3D Shapes Studio (/en/shapes) covers procedural primitive and sculptural shape families. The Three.js Studio (/en/three.js) adds 300 curated models spanning worlds, transport, architecture, technology, food, sports, music and science-fiction assets, with the same editor power, themed presets and its own autosave.

Can I use the models on a commercial website?

Yes. The models and templates are original SVG Nexus work, free for personal and commercial use. Three.js itself is MIT licensed; the licence notice is linked in the studio footer.

Studio shortcuts

Orbit / zoom
Drag empty space · scroll
Select object
Click a mesh
Move / rotate / scale
Gizmo buttons in the viewport
Duplicate
Ctrl / Cmd + D
Delete
Delete / Backspace
Undo / redo
Ctrl / Cmd + Z · Shift + Z
Play / pause
Space
Reset view
R
Grid
G
Fullscreen
F
Favourite card
F on a focused model card

Shift-click a model card to add it to the scene instead of replacing the selected object. Hover any object in the viewport to see its name, and press F on a focused card to file it under ★ Favourites.

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